You can also level up normally, as well as earn Weapon Points to boost your Furies with added stats and unlocked skills, and complete personal character challenges that unlock more stat bonuses. Combat is purely turn-based, and characters move in order of their initiative, while characters move around within a movement circle to get into position for attacks and special moves. The gameplay is your standard “party of three fight enemies while navigating dungeons” fare with some extra systems attached, including the ability to attack or avoid enemies in the dungeon rather than being stuck with random battles, and a Fairize system that allows characters to jump into magic suits to deal more damage and unlock new skills. ![]() The tech is roughly in line with what you’d expect from a PS3 title, but characters and enemies featured some interesting effects and aesthetics, the voice work and soundtrack sound quite good and fitting to the game, and the game is nice enough to offer the option for English and Japanese voice tracks, both of which are well done. ![]() The plot comes across as mildly stereotyped in the beginning but manages to be excellent past the halfway mark due to an interesting plot twist, and the game’s aesthetics are just fine on the PS3 all in all. Despite Fang’s generally poor attitude, his partner, Erin, convinces him to seek other Furies, and with the help of a motley crew of misfit partners, they head off to collect every Fury they find in hopes of reviving the Goddess of this world, who was sealed away in a battle with the Dark God many years ago. Working under the assumption you’ve skipped the original review (or need a refresher), here’s a quick summary of the original game: you play as Fang, a semi-genre savvy jerk with a heart of gold who one day happens upon a Fury, which are magical weapons possessed by Fairy partners who aid their users in battle and act as companions. ![]() If you’ve played the original game, or took my suggestion to read the original review, feel free to skip the next two paragraphs. That said, for as much as the game adds in, the experience loses a lot in translation, because frankly, not all of the changes are for the better the game is still a good experience, but it’s… less of a good experience than the original, for a few key reasons.įirst, a quick-and-dirty summary of the original Make no mistake: Advent Dark Force is an absolutely massive upgrade to the original in all respects, and from a sheer content perspective, even if you played the original, there’s so much here that you haven’t seen that it’s worth revisiting. I bring this up because, for the first time, this plan is simply insufficient Fairy Fencer F: Advent Dark Force is such a complex and robust rerelease that the easiest thing for all of us is to redirect newcomers to the original review, and address the additions that have been made here. ![]() This is a policy that’s generally served me well, as most updated releases of games… don’t really add in a lot of new content, and in the rare case where a game does this thing (like with Persona 4 Golden), a simple re-write and expansion of content would be sufficient. Normally, when a remake of an existing game comes out, if I’ve reviewed the original, I tend to copy over the original information, italicized, and spell out the new information in normal text, or use the original as a guideline to edit in the new content, depending on the changes that have been made.
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